The story so far...
Tomb Raider Next Generation is planned as a three part adventure that begins in cosmopolitan Paris, where Lara Croft arrives only to be framed for a crime she apparently did not commit, and begins a hasty retreat through the dark Parisian underbelly relentlessly pursued by the authorities while attempting to piece together a puzzle surrounding the conspirators who seek her doom, vehemently led by the unscrupulous Eckhardt.
Weaponless and without a penny to her name, Lara must negotiate her way through the initial segment of her adventure combining a desperate acquisition of apparel and hardware with a search for five 14th century paintings penned by the famous "Obscure Painter".
The architectural majesty of the famous Musée du Louvre in Paris will play host to a spectacular robbery in Part II when Lara Croft actions the theft of the 14th century artworks to further her adventures, drawn deep into the poignant bowels of the catacombs rooted beneath the city where her traditional Tomb Raider skills will be resurrected by a series of mind-bending puzzles and action-packed, death-defying leaps and jumps.
Core Design's second playable character, Kurtis Trent, joins forces with Lara Croft and they both advance their challenge for beneficial resolution with the recovery of the five antique paintings. The surgical-steeled schematics of high-tech industry is sown into the game-play broth as both Lara Croft and Kurtis Trent travel to Prague, Eastern Europe, for the third and final part of their adventure and descend into the monstrous Strahov Complex for a final
showdown with Eckhardt. Here the first episodic adventure of Tomb Raider Next Generation will conclude.