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Monday, February 9th 2009, 12:34pm

Eidos

In this category you can find the collected news for Eidos Interactive, Core Design and Crystal Dynamics.

tombraidergirl

Lara Croft

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Thursday, February 12th 2009, 7:02pm

Square Enix buys Eidos

Rumours have been running high over the last years on who could take over Eidos. After the latest disaster, the low sales of Tomb Raider Underworld in North America, it was certain that this topic would soon be back on. It became public today, that Japanese videogame publisher Square Enix, known worldwide for its franchise Final Fantasy, came to an agreement with Eidos over buying the company for the price of 84,3 million pounds, 129% of Eidos' current market value. Acquiring Eidos presents a big opportunity for the Japanese company to expand their European market.


www.chip.de/ (in German)

tombraidergirl

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Sunday, December 6th 2009, 12:41pm

Crystal Dynamics Is Looking for a New Lead Designer

According to a JobSeeker message Crystal Dynamics is looking for a new lead designer for an upcoming "AAA title" with multiplayer mode for PS3 and Xbox 360. It has not been confirmed if this could be for the new Tomb Raider or any other game title from Crystal Dynamics' past.

Job description:

Quoted


Crystal Dynamics is looking for a talented, innovative lead designer on future AAA title development for XBox 360 and PS3. We're looking for a candidate who is driven, passionate about making games, willing to take risks, confident that the risk is worth taking and has a solid design background to make it happen. The candidate we're looking for will have current multiplayer, systems and technical experience and excels in highly collaborative, team environments.

Position Requirements:
• 5+ years working on current AAA multiplayer games on next-gen consoles
• Able to effectively create and lead the multiplayer vision and design effort
• Must demonstrate advanced knowledge of current multiplayer design (systems, ability and technical interface)
• Ability to design multiplayer maps from written map designs, building 3D rough drafts, participate extensively in playtesting sessions, iterating maps based on feedback and making necessary improvements to those maps
• Ability to work closely and communicate effectively with artists to implement overall vision of those maps
• Ability to create and maintain detailed design documents

Recommended:
• Strong time management skills with a proven ability to focus on priorities and solve problems
• Experience with Maya
• Passionate about games and the innate ability to make games addictively fun
• Ability to collaborate as member of a team and work toward team goals
• Will consider extensive community-map making and substantial modding experience


Gamasutra